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      <title>JP+ Wiki</title>
      <link>https://emperorjake.github.io/JPplusWiki</link>
      <description>Last 10 notes on JP+ Wiki</description>
      <generator>Quartz -- quartz.jzhao.xyz</generator>
      <item>
    <title>Livery Refits</title>
    <link>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Livery-Refits</link>
    <guid>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Livery-Refits</guid>
    <description><![CDATA[ Many vehicles in the JP+ NewGRFs offer different liveries (colour schemes) and other configurations using the livery refit feature. ]]></description>
    <pubDate>Mon, 06 Apr 2026 11:46:44 GMT</pubDate>
  </item><item>
    <title>Preventing Jams</title>
    <link>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Preventing-Jams</link>
    <guid>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Preventing-Jams</guid>
    <description><![CDATA[ This page will explain the different ways that train jams can occur, and what you can do to prevent them. ]]></description>
    <pubDate>Mon, 06 Apr 2026 11:46:44 GMT</pubDate>
  </item><item>
    <title>Seaport Design</title>
    <link>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Seaport-Design</link>
    <guid>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Seaport-Design</guid>
    <description><![CDATA[ This tutorial will describe how to build aesthetic, but functional, port and harbour areas using a variety of decorative objects and other techniques. ]]></description>
    <pubDate>Mon, 06 Apr 2026 11:46:44 GMT</pubDate>
  </item><item>
    <title>Aesthetic Railway Design</title>
    <link>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Aesthetic-Railway-Design</link>
    <guid>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Aesthetic-Railway-Design</guid>
    <description><![CDATA[ This tutorial will describe how to build railway tracks in the proper JP+ aesthetic style. ]]></description>
    <pubDate>Sat, 28 Mar 2026 10:14:58 GMT</pubDate>
  </item><item>
    <title>AXIS</title>
    <link>https://emperorjake.github.io/JPplusWiki/NewGRFs/AXIS</link>
    <guid>https://emperorjake.github.io/JPplusWiki/NewGRFs/AXIS</guid>
    <description><![CDATA[ Axis is an industry NewGRF. While it is not part of the JP+ Project, it is the recommended industry set to go with it. ]]></description>
    <pubDate>Thu, 26 Mar 2026 09:53:53 GMT</pubDate>
  </item><item>
    <title>SHARK</title>
    <link>https://emperorjake.github.io/JPplusWiki/NewGRFs/SHARK</link>
    <guid>https://emperorjake.github.io/JPplusWiki/NewGRFs/SHARK</guid>
    <description><![CDATA[ SHARK is a ship NewGRF. ]]></description>
    <pubDate>Thu, 26 Mar 2026 09:53:53 GMT</pubDate>
  </item><item>
    <title>Welcome to the JP+ Wiki</title>
    <link>https://emperorjake.github.io/JPplusWiki/</link>
    <guid>https://emperorjake.github.io/JPplusWiki/</guid>
    <description><![CDATA[ This is the official wiki for the JP+ Project, a suite of Japanese themed NewGRFs for OpenTTD It is a work in progress. ]]></description>
    <pubDate>Thu, 26 Mar 2026 09:53:53 GMT</pubDate>
  </item><item>
    <title>Cargodist</title>
    <link>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Cargodist</link>
    <guid>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Cargodist</guid>
    <description><![CDATA[ Cargo distribution, or “cargodist” for short, is a feature which simulates destinations for passengers and cargo. ]]></description>
    <pubDate>Tue, 24 Mar 2026 11:01:51 GMT</pubDate>
  </item><item>
    <title>Consist Construction</title>
    <link>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Consist-Construction</link>
    <guid>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Consist-Construction</guid>
    <description><![CDATA[ This page will explain how to create realistic and aesthetically pleasing train consists using the JP+ NewGRFs. ]]></description>
    <pubDate>Tue, 24 Mar 2026 11:01:51 GMT</pubDate>
  </item><item>
    <title>Economy &amp; Timekeeping</title>
    <link>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Economy--and--Timekeeping</link>
    <guid>https://emperorjake.github.io/JPplusWiki/Game-Tutorials/Economy--and--Timekeeping</guid>
    <description><![CDATA[ OpenTTD JGRPP has three main ways of keeping track of the game time. These are: Economy Time Calendar Time Timetable Clock . ]]></description>
    <pubDate>Tue, 24 Mar 2026 11:01:51 GMT</pubDate>
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